FINAL FANTASY BE:WOTV

FINAL FANTASY BE:WOTV

By SQUARE ENIX

  • Category: Games
  • Release Date: 2020-03-24
  • Current Version: 10.6.5
  • Adult Rating: 12+
  • File Size: 382.93 MB
  • Developer: SQUARE ENIX
  • Compatibility: Requires iOS 12.0 or later.
Score: 4.65144
4.65144
From 25,841 Ratings

Description

In the latest work of the FINAL FANTASY BRAVE EXVIUS series, experience a battle that has remained unknown in the world of FFBE...until now. Characters from past FINAL FANTASY titles will be included! Twin princes and the beautiful steel maiden— The War of the Visions begins! • ---------------------------------------- •               Gameplay • ---------------------------------------- • Experience the stories of each kingdom and its warriors on the continent of Ardra by exploring Story Quests, World Quests, Event Quests, and more. Cooperate with other players to progress in Multiplayer Quests, or compete online via Duel. <Battle System> The pinnacle of tactical battles, presented in 3D terrains with various elevations. Aim for victory by employing unique strategies for each battle. Auto-battle and increased speed settings are also available, allowing beginners to play with ease. Similar to previous FINAL FANTASY titles, characters can make a difference between victory and defeat with special moves called Limit Bursts that feature impressive displays and powerful attacks! Familiar Espers of the FINAL FANTASY series will appear in CG animations, supporting players with their incredible power. <Job System & Elements> Acquire new jobs by raising units with the Job System. In addition, each unit has an Element that can be utilized against enemies to deal increased damage. Make good use of the Job System and Elements to gain the advantage in battle. <Quests> In addition to Story Quests where you can enjoy the main tale of War of the Visions, you can enjoy more than 200 unique quests within World Quests and Event Quests, where various materials can be acquired. <Voice Acting> Story Quests are fully voiced in Japanese and English. Choose your preferred language and enjoy the tale of War of the Visions. <Music> Familiar to the FFBE series, the BGM of War of the Visions is composed by Elements Garden (Noriyasu Agematsu). The world of War of the Visions is adorned with stately timbre performed by a full orchestra. • ---------------------------------------- •                    Story • ---------------------------------------- • Leonis, a small kingdom surrounded by powerful nations, has remained unconquered with the help of a curious ring bestowed upon it king by the "Winged One." With visions—the hopes and dreams of legendary warriors given life—on their side, Leonis could hold its own against the might of other kingdoms. But as the ever-repeating cruelty of fate would have it, even the bonds of love and friendship cannot remain unscathed. The twin princes of Leonis, Mont and Sterne, are no exception. Their feud signals the beginning of the end of the longstanding War of the Visions. In this war-torn land of rivaling nations, who will be left smiling in the dazzling light of the Crystal? <Familiar FINAL FANTASY series Espers such as Ifrit and Ramuh appear!> <In addition to Ayaka and Aileen from FFBE, Global-original characters will also participate in WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS!> And so begins the tale of the War of the Visions.

Screenshots

Reviews

  • Pretty legit

    4
    By CoconutPete123
    Not bad really, great nostalgia, good time sink
  • Good

    5
    By Jeremyxi
    Play it
  • So much power creep

    2
    By Toasty0717
    It’s inevitable but wow this is extreme. Been playing since day 1 and they were constantly introducing new stats to counteract OP stats, making them useless.. then adding more levels, more grinding for equipment and then transcendence. Then adding a dozen effects to single moves, overwhelming everything with buffs and status effects you can’t keep track of. Vision cards applying based on vague conditions. Trust stones, more limit enhancements, mastery bonuses, vision mastery, and probably more systems I can’t even think of right now all just to keep adding more power. It really has spiraled out of control and did so years ago. Locking characters behind pvp may be the final straw for me. It’s not as egregious as dozens of other things they’ve done but words can’t describe how much I do not want to do match battles. I’m just done.
  • No

    1
    By riggs1031
    Ppl. If they keep popping games out of the same title series it’s for micro transactions
  • Request controller support

    5
    By Majesli
    C’mon, just make it playable on backbone with smartphone! Plz!
  • Pay to not play

    2
    By Treycubed
    I’m late to this game, having started play in September 2024. However, I will say the core game play of “tactical combat” is extremely clunky and not very fun/engaging. To remedy this, the game allows the “players” to fast-forward through the battles at 2x speed. Also, you can have the game operate your units, so you become a spectator. Ultimately, that becomes a pointless grind, so you can spend money to buy tickets that will auto resolve battles, without you having to watch. Pay to not play. That leaves army management as the only “play” in the game. Unfortunately, that functionality seems to have been tacked on, or at least not well thought out. The only universal way to identify your units is my portrait, not name. So, with an army of 85+ units, you have a lot of memorization to do.
  • Great strategy RPG

    5
    By JaguarOboe
    If you loved Final Fantasy Tactics, you’ll love WOTV. A great story with wonderful voice acting. Unique characters, classic FF, and other collab characters all come together for battling villains and other players.
  • Final *FAN*tasy

    3
    By merereviewbot
    WOTV is an excellent game that is unfortunately maintained on the backs of dedicated fans for this beloved series. From a pure gameplay mechanics perspective, this game is easily 4.5 or more, which is accurately reflected by this game’s rating in the App Store. However, the monetization decisions and time investment required to progress/maintain will scare away all but the most dedicated of players. To help newcomers understand, let’s examine the value of the most expensive (variations and discounts exist) paid content in the game: the $99 pack in-game currency called “Visiores”. For $99, you get a total of 12,000 Visiores (this is a simplified example ignoring the bonuses from the “paid” aspect). With this in game currency, you will primarily buy (also called “pulling”) banners, which are the current event unit advertisement. Each pull of any standard banner will cost 2,000 Visiores, and each gives you 10 random characters. In this simplified view: $99 gets you 6 banner pulls, or 60 chances for the character you want. Here is the kicker: the abysmal relative appearance rate means for each of your 60 chances, the banner character is advertised at 0.5% to 0.8% (character dependent), but your chance of getting a lower tier character instead is 5%. Meaning, for EACH of your 60 characters, you are 10x times more likely to pull a less desired character than the character you actually want. If you have followed this far and comprehend everything, I am about to drop 2 more bombs on you, both are, again, massively SIMPLIFIED for ease of understanding: 1. If you beat all odds and pull the character you wanted, you still have to repeat the process 70 times (to get the 2780x required character “shards” to maximize a character’s stats, as of September 2024). That is roughly 70 successful pulls at 2,000 Visiores a pop (totaling 140,000 Visiores). At $99 per 12,000 Visiores rate, this will cost you about $1155, if EVERY one of your pulls get you the desired character at least once. However, given the low appearance rates, you are 10x more likely to NOT get the character you want. This means in reality, the majority of your pulls will end up with 10x characters you don’t want, making the $1155 price tag per max stat character a low estimate. 2. Having surpassed bullet 1 above, Your character, now at max level and max stats, is effectively USELESS until you also invest in their (various) equipment and skills (heavy time investment) AND invest in stat boosting cards (2 can be equipped per character, which offers SIGNIFICANT party stat buffs, so you NEED them), which, you guessed it, also comes from banners that costs 2,000 Visiores per 10x pull. Realistically, you can generally get the best current banner character and raise them to the “max” level of 140 (as of now) with about 40,000 Visiores or less, because of all the additional game mechanics and bonuses. However, this is only for reaching level 140. You will still need to invest 83,000 additional Visiores (plus other costly materials) to truly maximize a character’s stats (this can be done with SIGNIFICANT time investment in lieu of Visiores), not to mention additional time needed for equipment farming and even more Visiores for the 2 stat boosting cards (which you need many of, depending on team composition). Remember, all this is just for 1 character. At the end of the day, you can definitely play this game as F2P. Many of the Visiore costs I listed above can be bypassed by other mechanics, but most of them requires time instead (slow build of characters in this game is measured in months and years). As a F2P, disciplined investment of your free Visiores will allow you some degree of success, however you will have significant difficulties with high difficulty PVE levels, breaking into top 1,000 in the player arena (which is a very easy feat for those who has the correct bonus units and cards for the week), or maintaining competitiveness within top 100 guilds. Even if you are a disciplined F2P player, you will NOT be able to maintain pace with all of the latest banners once you burn through your initial allotment of new-player “bonus” Visiores and free summoning tickets. This is because power creep will render your current units useless in a few months and the event/daily/monthly/yearly login “bonus” Visiores are laughable: about 300 per day (remember a standard 10x pull will cost you 2,000), not to mention there are all manners of other necessary shop items and game mechanics, to include refilling the energy necessary to continue playing, all of which CAN costs Visiore. Back to my original point. In the end, the only ones who sticks around playing this game after a while are fans like myself. The game mechanics are solid, but the business model for this game is outdated and places a heavy emphasis on charging its own base. The newer games in the industry realize that PLAYER BASE is what drives a game’s success (and sales), and to do that you need to give the F2P players enough incentives to stick around, so their presence in turn boosts incentive for the spenders to spend more. Instead, this excellent game charges too much, gives back too little, and relies solely on the goodwill of its longtime fans to continue its existence.
  • malware

    1
    By 203069
    I’ve been hacked by this apps with malware!! my gmail was hacked! my facebook was hacked! because of War of the Vision developer does not do anything with the hacker keeps hacking my devices! because of war of the vision my identity was stolen! uninstalling the game too much malware! my other mobile game apps was also stolen just because my phone, my email, my facebook was linked to War of the Vision FFBE. That made it bypass all the security of Facebook, Gmail, Including my Apple ID was hacked by malware! my Game Center was hacked and all my games linked to the Game Center was Stolen! because the stupid developer denies that Player 7825 c{Sausage is a hacker! He hacked all my account and information just because it was linked to War of the vision FFBE! This is why FFBE is EoS because of this hacker keeps ruining the game!
  • Bleeding Out

    1
    By 1ofThoseGamesULove&Hate
    Game is near its end. Multiplayer is nonexistent. No rooms to join and no players joining. Devs continue to be greedy with units and upgrades. I understand when the game was new and booming that you cap the growth rate of players. However, after all these years it is whittling away fast because it doesnt make sense for players to have to wait upwards of 3 months to get a unit to 120 for late game content. 120 is not the mad anymore, 140 is. This alone speaks volumes as we cannot play most of our favorite units for years. Let alone i have so many units sitting dusty that cant even be upgraded. Great job with killing a great game. Please take notes from FF14. You dont dry out your player base with greed.

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