Card Crawl Adventure

Card Crawl Adventure

By Arnold Rauers

  • Category: Games
  • Release Date: 2022-08-02
  • Current Version: 1.0.184
  • Adult Rating: 12+
  • File Size: 408.25 MB
  • Developer: Arnold Rauers
  • Compatibility: Requires iOS 13.0 or later.
Score: 4.57613
4.57613
From 243 Ratings

Description

Card Crawl Adventure is a solitaire style roguelike deckbuilding card game. In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures. By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness. All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl. Features - visit Card Crawls taverns - based on Card Thiefs pathing puzzle mechanic - roguelike deckbulding - short and engaging gameplay - weekly competitions Learn More about Tinytouchtales & Card Crawl Adventure at www.tinytouchtales.com

Screenshots

Reviews

  • 5 star for chinses l

    5
    By zeenpz
    11
  • Why aren’t achievements working

    1
    By Wart face
    I want credit for what I have done — this is critical to games like this
  • Fun strategy

    4
    By vmslcsw
    I like strategy games like tower defense and puzzle type things, and I’ve avoided card games because I thought they’d be boring…but I like this a lot. No complaints about the randomness and difficulty because I’m sure it’s more satisfying when you actually get good and earn the wins. I have a question, though. Is there a way to have your character accumulate and save items and cards and upgrades for future adventures or do you start from base level every time you do a new adventure?
  • Beautiful to look at but shouldn’t have been a game

    1
    By jhgukvhfxkjknhv
    Great art but an absolute trash fire when it comes to balance. Utterly impossible to win most times.
  • The Leaning Curve

    5
    By 1Eydjax
    This is an addicting game. The only thing negative there is now shallow end. You are thrown upn I see is the learning curve is a lot bigger than the tutorial presented. I’m still figuring out how certain things affect other things and I’ve been playing for a couple months now, but it is addicting and hopefully they just keep coming out with new Contant, it’s one of the few I will play probably at least once a day.
  • The best of Card Crawl and Card Thief all in 1!

    5
    By Lord Gek
    I love how this game takes the best of this dev's previous hits and creates a whole new expanded experience.
  • Gem of a game

    5
    By Cthethan
    This game is fun, beautiful, visually rich, full of character, and clearly a labor of love; like all of the games by TinyTouchTales.
  • Confusing

    3
    By M3rl1nboy
    Game is very confusing, seems like if I was doing it right it would be a lot of fun. Played the tutorial three times and still not really getting it, also very hard for me. I went through four different playthroughs and had almost no attack cards every single time. I don’t know if I’m just bad at the game or doing something wrong, but if you like and understand these kind of card/adventure games this game seems like it would be a lot of fun.
  • Disappointed

    5
    By Gavin Burningham
    Love the game, huge fan of the original Card Crawl. My complaint is you need to pay for nearly everything. I get it’s a free game and they should be compensated for all there hard work and I was happy to pay for the full game of Card Crawl but you can’t do that here that I’m aware of. You have to pay for each individual thing. UPDATE: They added the full game purchase ability (after I had already spent nearly five dollars worth of in game content.)
  • Random, Random, Random

    2
    By agent8261
    I wanted to like this game, but it's yet another, “make everything random until the game is more often fun than miserable,” type of design. Only it ends up being miserable way too often. Take the Inspiring Bard: If you don't have enough health+strength when it's drawn, it's an auto lose. You can't even predict when it will show up, since the game adds a RANDOM number of cards to your deck after each shuffle. Nor does the game let you look and see what monsters are in the deck. The treasure map cards have to be selected from certain directions, but the game could RANDOMLY deal the cards in a position that you can't activate them. Hoping to refill your health at the bonfire. Hah. The options it gives you are RANDOM. Another problem is the first character you play with gives a really false sense of the gameplay/difficulty. That character has a ton of cheap attacks and a bunch of health and strength. So you end up thinking that you should and can kill tons of monsters. Because you know, you usually kill monsters during adventures. That's not at all what you do for the next character. The pyromancer requires you to be more selective about what you kill. His attack cards require setup. Only that setup is based on, wait for it, a RANDOMLY applied status buff.... They're also a few cards that do nothing unless you have a specific type of card, but what cards you get are RANDOM. If you're fine with this uneven, casino gameplay, it's an otherwise good game. Good art, You can tell the developer put some effort into this. But I felt there was too little player agency and too many feel bad moments

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